The market for 3D rendering softwares was valued $482.0 Million in 2016 and is predictable to reach $1620.6 Million by 2022 at a CAGR of 22.6%.
3D Rendering basically refers to the process of conversion of three dimensional data into an image. During the process, the pre-created three dimensional structures, stores in computer, are creatively converted into attractive images by the help of 3D rendering software. The process is increasingly being used to convert images of buildings, animated characters, sceneries and other such 3D geometric models into images with desired simulation, optical effects and other such innovative characteristics. It enables architectures, interior decorators and designers to design and view the construction and interiors much before they are actually made. In the field of engineering, the software is being used to conceptualize, design, represent and analyse parts of machines.
Major factors driving the 3D rendering software market are rapidly growing construction and interior designing industry as the software are highly efficient compared to 2D CAD drawings in terms of efficiency, accuracy, flexibility and speed. Moreover, increasing usage of the software for marketing and promotion of products by various companies is likely to fuel the growth of the market in coming years. Apart from this just in time marketing opportunities, takes less time and low cost and 3D enable display devices are also majorly driving the 3D rendering software market. And these drivers are expected to shape the future of visualization and 3D rendering software market.
The world 3D rendering software market is segmented in the five parts such as- on the basis of application, deployment models, end-users, and geography. Major application areas of 3D rendering software comprise Architectural and Interior Designing, High-end Video Games, Marketing and Advertisement and Others. 3D rendering software market is basically being based on deployment models and the deployment model is segmented into two parts such as- on premise and on demand software. From the above all segments by application segment is dominating with the highest market share in 2015 by its architectural and interior designing sub segment.
The programmes and the other operating functions that can only operate in the computers, laptops, mobiles type of devices are software’s because the software’s may help to encode the data to the user. These are stored in the devices and due to this software’s do not have any organisations and lack of organisation is the major restraint of the 3D rendering software market.
Need for the prototyping is the major opportunity of 3D rendering software market. Because now in the virtual world the demands and expectations of customer is rising and due to which customers wants to see a realistic picture that how their images or animation is going to turn out. 3D rendering software market is creating an actual marketing tool which is giving the customer a full and realistic imagining of space or building. Lack of availability of 3D content is the major challenge to this 3D rendering software market.
The market is segmented and incomes are predicted on the basis of major regions such as Europe, Asia-Pacific, North America, and Rest of the World (RoW). For each regions countries are enclosed and their market sizes have been predicted. Further, the market is segmented and revenues are predicted on the basis of applications. It is estimated that the North America has the huge market of 3D rendering software followed by Europe. In 2015, North America is dominating the global 3D rendering software market share followed by Europe, Asia Pacific and others. It is accounted for over the 58% of global revenue share in 2015 and also the highest revenue generator in 3D rendering market.
The research study of this market delivered a qualitative and quantitative analysis of the prominent market players and their preferred development strategies of the global 3D rendering software market. It purposes to estimate the market size of 3D rendering software’s for 2016 and projects its demand till 2022. Numerous secondary sources such as manuals, industry journals and databases have been used to classify and collect information useful for this wide commercial study of the global 3D rendering software market.
The report global 3D rendering software market 2016-2022, has been prepared on the basis of a detailed market examination with contributions from industry specialists. The report shelters the market landscape and its growing forecasts over the coming years. The report also contains a conversation of the key merchants operating in this market. Some of the key players profiled in the report of 3D rendering softweres market include Autodesk(US), Inc., Chaos Group(Europe), Dassault Systemes(Europe), Lumion(Europe), Luxion(US), Next Limit Technologies(Europe), Nvidia Corporation(US), Otoy, Inc., Solid Angle, Solid IRIS Technologies(Europe). These key market players have adopted new products, innovations, key strategies, acquisitions and mergers in this market.