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Home » Electrical and Electronics » Display Technologies » EDI-7560917
  • Global 3D & 4D Technology Market-Technologies, Market share and Industry Forecast to 2024

  • Publish: February 2017 | Report Code: EDI-7560917

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The global 3D and 4D technology market is expected to grow with an impressive CAGR during the forecast period 2016-2023. The three-dimensional technology offers a wide array of possibilities in medical and entertainment segment. The increasing use of 3D technology in TVs, laptops have improved the viewer’s experience of watching anything by simulating the environment based on what is being shown. The use of 3D/4D technology in medical field provides flexibility even in the most complex work environments. The 4D technology uses time and space concept that provides real image of the projected organ. 4D technology facilitates the diagnosis of any kind of disease by providing a sharp image of the organ. It is mostly used in medical devices such as ultrasound and CT scanner. The key market players and their high R&D investments and the macro and micro- economic factors that are affecting the development of global 3D/4D technology market. Factors driving the global 3D&4D technology market include:

  • Increasing adoption in large number of end-user industries.
  • Increase in number of smartphones and 3D devices
  • Production of 3D movies
  • Increasing availability of cost effective & easy to use 3D technologies
  • Technological innovations






Many advancing technological trends are increasing the expectations of manufacturing of cost effective 3D printers. An emerging class of mid-level 3D printers is starting to offer many high-end system characteristics in a desktop at low price points. Printing speed has also increased to being 500 times quicker than the conventional printing machines. It is found that over 100 industrial manufacturers, two-thirds are already using 3D printing technology. Thus, the rising technological innovations are creating huge scope for the global 3D/4D technology market.

Lack of 3D & 4D content, unstandardized delivery format & output devices are some of the restraints faced by the global 3D/4D technology market. The market has good scope due to high demand of 3D/4D technology in media & entertainment industry and increasing investment in R&D activities. The market faces some challenges such as lack of adept professionals and need for higher investment.

Source: OBRC Analysis

The global 3D & 4D technology market is segmented on the basis of end user & technology. On the basis of end user, the global 3D/4D technology market is sub-segmented into:

  • Media & entertainment
  • Healthcare
  • Consumer electronics
  • Education
  • Government
  • Military & defense
  • Construction
  • Others









On the basis of technology, the global 3D/4D technology market is sub-segmented into:

  • 3D sensors
  • 3D gaming
  • 3D transistors
  • 3D printer
  • 3D display
  • 3D imaging
  • 3D animation
  • 3D cinema
  • Others










The revenue for the above end user segment is specific to global 3D/4D technology market. However, the total revenue of these end-users in general has been excluded from the scope of the report. Also, the total market revenue has been calculated by summing up technology segment.

Geographically, the global 3D/4D technology market is segmented into:

  • North America (U.S. & Canada)
  • Asia Pacific (China, India, Japan, RoAPAC)
  • Europe (UK, France, Germany, RoE)
  • Rest of World





North America is the largest revenue generating region for 3D & 4D technology market. In the U.S., 3D gaming is gaining popularity due to highly developed and easily available 3D technology. 3D printing ability to modernize the production process has generated high revenue for the U.S. market. In North America 3D & 4D technology is widely used in the medical field for diagnosis purpose as it provides better images of internal organs. Due to the rise in chronic diseases, the importance of better imaging and faster diagnosis has also increased. Asia Pacific is an emerging region for the global 3D/4D technology market due to the increase in technological innovations in 3D printing. For instance: China made new metal 3D printing technology by integrating traditional & new manufacturing methods. The Chinese government supported the 3D printing technology by revealing national plan for growth of 3D printing industry which also influenced the market demand of 3D/4D technology in APAC. Likewise, Japan and India have also witnessed significant growth in 3D technologies.

On the basis of end user, the global 3D/4D technology market is sub-segmented into media & entertainment, healthcare, consumer electronics, education, government, military & defense, construction and others. The media & entertainment industry held the largest market share among end-user segment. The core technologies regarding media & entertainment application are 3D animation and 3D cinema. The recent advancements in the 3D advertisements are also anticipated to drive the market demand. The inclination towards consumers’ experience for novel entertainment medium is also one of the major factors enhancing the 3D entertainment industry. This technology is not only limited to cinema, it is also used in various applications such as 3D navigation technology and 3D printing. The technology segment of global 3D/4D technology market is segmented into 3D sensors, 3D gaming, 3D transistors, 3D printer, 3D display, 3D imaging, 3D animation, 3D cinema and others. 3D display are further sub-segmented into 3D smartphone, 3D digital signage, head mounted display, 3D glass, 3D television, 3D projector and others. 3D technology in medical science has provided numerous opportunities for the market.

The major market players of global 3D & 4D technology market are:

  • TOSHIBA CORPORATION
  • 3D SYSTEMS CORPORATION
  • 4D TECHNOLOGY CORPORATION
  • DOLBY LABS
  • SHARP CORPORATION
  • HP INC.
  • OTHERS








Detailed analysis of these companies provided in this report comprises overview, SCOT analysis, product portfolio, strategic initiative and strategic analysis.

These companies use various strategies such as merger & acquisition, collaboration, partnership and product launching. For instance: In Sep 2016, HP Inc., declared the acquisition of Samsung Electronics for $1.05 billion.

Why to buy the report:

This report will:

  • Provide you the business strategies adopted by market player such as acquisitions, as in September 2016, HP Inc. acquired Samsung Electronics for $1.05 billion.
  • Provide in detail the different segments such as by technology and end-users which affect the global 3D & 4D technology market.
  • Provide you the patent analysis of the 3D & 4D technology market.
  • Identify and understand the strengths, opportunities, challenges and threats of the 3D & 4D technology market.
  • Provide revenues of major players of the market such as Dolby labs.
  • Provide you the various regulatory policies which affect the global 3D & 4D technology market.







How we are different from others:

At Occams we provide an extensive portfolio which is comprehensive market analysis along with the market size, market share, and market segmentations. Our report on global 3D/4D technology market offers the longest chain of market segmentation covering major market segmentation based on technology and end users. The report tracks the major market trends in the global 3D/4D technology market such as growing adoption of 3D technology in wide application usage is enhancing the market.  For each market segments covered in global 3D/4D technology market report, we provide opportunity matrix, and DROC analysis, that enable the clear growth assessment across each market segment. The report discusses competitive landscape of the 3D/4Dtechnology industry, with giving extensive strategy analysis of more than 15 companies. Moreover, the report discusses various models such as 360 degree analysis, See Saw analysis, and Porter five force model and so on. For the high level analysis in the report we provide a comparative analysis of historic and current year data. 

Key findings of the global 3D/4D technology market:

  • North America was the largest revenue generating region for 3D & 4D technology market in 2016.
  • Asia Pacific is an emerging region of the market.
  • Acquisition is the key strategy adopted by the various market players of global 3D & 4D technology market.
  • Media and entertainment sector is the major segment of end user.

 

1.            INTRODUCTION
 
1.1.         EXECUTIVE SUMMARY
 
1.2.         MARKET SCOPE
 
 
2.            MARKET OVERVIEW
 
2.1.         GLOBAL 3D & 4D TECHNOLOGY MARKET: EVOLUTION & TRANSITION
 
2.2.         INDUSTRY STRUCTURE
 
2.3.         MANUFACTURING PROCESS
 
2.4.         REGULATORY FRAMEWORK
 
2.5.         TOTAL MARKET ANALYSIS
 
2.5.1.     TOP 5 FINDINGS
 
2.5.2.     TOP 5 OPPORTUNITY MARKETS
 
2.5.3.     TOP 5 COMPANIES
 
2.5.4.     TOP 3 COMPETITIVE STRATEGIES
 
2.6.         ESTIMATION ANALYSIS
 
2.7.         STRATEGIC ANALYSIS
 
2.7.1.     INVESTMENT VS. ADOPTION MODEL
 
2.7.2.     360 DEGREE INDUSTRY ANALYSIS
 
2.7.3.     PORTERS 5 FORCE MODEL
 
2.7.4.     SEE-SAW ANALYSIS
 
2.7.5.     CONSUMER ANALYSIS AND KEY BUYING CRITERIA
 
2.8.         COMPETITIVE ANALYSIS
 
2.8.1.     MARKET SHARE ANALYSIS
 
2.8.2.     TOP COMPANY ANALYSIS
 
2.9.         STRATEGIC RECOMMENDATIONS & KEY CONCLUSIONS
 
2.9.1.     INVESTMENT OPPORTUNITIES BY REGIONS
 
2.9.2.     OPPORTUNITIES IN EMERGING APPLICATIONS
 
2.9.3.     INVESTMENT OPPORTUNITY IN FASTEST GROWING SEGMENT
 
 
3.            MARKET DETERMINANTS
 
3.1.         MARKET DRIVERS
 
3.1.1.     INCREASING ADOPTION IN LARGE NUMBER OF END USER INDUSTRIES.
 
3.1.2.     INCREASE IN NUMBER OF SMARTPHONES AND 3D TVS
 
3.1.3.     PRODUCTION OF 3D MOVIES
 
3.1.4.     GROWING AVAILABILITY OF COST EFFECTIVE & EASY TO USE 3D TECHNOLOGIES
 
3.1.5.     TECHNOLOGICAL INNOVATIONS
 
3.2.         MARKET RESTRAINTS
 
3.2.1.     LACK OF 3D CONTENT
 
3.2.2.     UNSTANDARDIZED DELIVERY FORMAT & OUTPUT DEVICES 
3.3.         MARKET OPPORTUNITIES
 
3.3.1.     HIGH DEMAND IN MEDIA & ENTERTAINMENT INDUSTRY
 
3.3.2.     GROWING INVESTMENT IN R & D ACTIVITIES
 
3.4.           MARKET CHALLENGES
 
3.4.1.     LACK OF ADEPT PROFESSIONALS
 
3.4.2.     NEED FOR HIGH INVESTMENT
 
 
4.            MARKET SEGMENTATION
 
4.1.         GLOBAL 3D & 4D TECHNOLOGY MARKET BY END USER
 
4.1.1.     MARKET DEFINITION AND SCOPE
 
4.1.2.     DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY
 
4.1.3.     COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS
 
4.1.4.     OPPORTUNITY MATRIX
 
4.1.5.     MARKET SEGMENTATION BY END USER 2014-2023 ($ MILLION)
 
4.1.5.1. MEDIA & ENTERTAINMENT
 
4.1.5.1.1.              ADOPTION SCENARIO & MARKET DETERMINANTS
 
4.1.5.1.2.              MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
 
4.1.5.1.3.              APPLICATION
 
4.1.5.1.4.              TOP PLAYERS & KEY PRODUCTS
 
4.1.5.1.5.              REGIONAL ANALYSIS 2014-2023 ($ MILLION)
 
4.1.5.1.6.              KEY CONCLUSIONS
 
4.1.5.2. HEALTHCARE
 
4.1.5.2.1.              ADOPTION SCENARIO & MARKET DETERMINANTS
 
4.1.5.2.2.              MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
 
4.1.5.2.3.              APPLICATION
 
4.1.5.2.4.              TOP PLAYERS & KEY PRODUCTS
 
4.1.5.2.5.              REGIONAL ANALYSIS 2014-2023 ($ MILLION)
 
4.1.5.2.6.              KEY CONCLUSIONS
 
4.1.5.3. CONSUMER ELECTRONICS
 
4.1.5.3.1.              ADOPTION SCENARIO & MARKET DETERMINANTS
 
4.1.5.3.2.              MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
 
4.1.5.3.3.              APPLICATION
 
4.1.5.3.4.              TOP PLAYERS & KEY PRODUCTS
 
4.1.5.3.5.              REGIONAL ANALYSIS 2014-2023 ($ MILLION)
 
4.1.5.3.6.              KEY CONCLUSIONS
 
4.1.5.4. EDUCATION
 
4.1.5.4.1.              ADOPTION SCENARIO & MARKET DETERMINANTS
 
4.1.5.4.2.              MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
 
4.1.5.4.3.              APPLICATION
 
4.1.5.4.4.              TOP PLAYERS & KEY PRODUCTS
 
4.1.5.4.5.              REGIONAL ANALYSIS 2014-2023 ($ MILLION)
 
4.1.5.4.6.              KEY CONCLUSIONS
 
4.1.5.5. GOVERNMENT
 
4.1.5.5.1.              ADOPTION SCENARIO & MARKET DETERMINANTS
 
4.1.5.5.2.              MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
 
4.1.5.5.3.              APPLICATION
 
4.1.5.5.4.              TOP PLAYERS & KEY PRODUCTS
 
4.1.5.5.5.              REGIONAL ANALYSIS 2014-2023 ($ MILLION)
 
4.1.5.5.6.              KEY CONCLUSIONS
 
4.1.5.6. MILITARY & DEFENSE
 
4.1.5.6.1.              ADOPTION SCENARIO & MARKET DETERMINANTS
 
4.1.5.6.2.              MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
 
4.1.5.6.3.              APPLICATION
 
4.1.5.6.4.              TOP PLAYERS & KEY PRODUCTS
 
4.1.5.6.5.              REGIONAL ANALYSIS 2014-2023 ($ MILLION)
 
4.1.5.6.6.              KEY CONCLUSIONS
 
4.1.5.7. CONSTRUCTION
 
4.1.5.7.1.              ADOPTION SCENARIO & MARKET DETERMINANTS
 
4.1.5.7.2.              MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
 
4.1.5.7.3.              APPLICATION
 
4.1.5.7.4.              TOP PLAYERS & KEY PRODUCTS
 
4.1.5.7.5.              REGIONAL ANALYSIS 2014-2023 ($ MILLION)
 
4.1.5.7.6.              KEY CONCLUSIONS
 
4.1.5.8. OTHERS
 
4.1.5.8.1.              ADOPTION SCENARIO & MARKET DETERMINANTS
 
4.1.5.8.2.              MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
 
4.1.5.8.3.              APPLICATION
 
4.1.5.8.4.              TOP PLAYERS & KEY PRODUCTS
 
4.1.5.8.5.              REGIONAL ANALYSIS 2014-2023 ($ MILLION)
 
4.1.5.8.6.              KEY CONCLUSIONS
 
4.2.         GLOBAL 3D & 4D TECHNOLOGY MARKET BY TECHNOLOGY
 
4.2.1.     MARKET DEFINITION AND SCOPE
 
4.2.2.     DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY
 
4.2.3.     COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS
 
4.2.4.     OPPORTUNITY MATRIX
 
4.2.5.     MARKET SEGMENTATION BY TECHNOLOGY 2014-2023 ($ MILLION)
 
4.2.5.1. 3D SENSORS
 
4.2.5.1.1.              ADOPTION SCENARIO & MARKET DETERMINANTS
 
4.2.5.1.2.              MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
 
4.2.5.1.3.              APPLICATION
 
4.2.5.1.4.              TOP PLAYERS & KEY PRODUCTS
 
4.2.5.1.5.              REGIONAL ANALYSIS 2014-2023 ($ MILLION)
 
4.2.5.1.6.              KEY CONCLUSIONS
 
4.2.5.2. 3D GAMING
 
4.2.5.2.1.              ADOPTION SCENARIO & MARKET DETERMINANTS
 
4.2.5.2.2.              MARKET ESTIMATIONS AND FORECASTS 2014-2022 ($ MILLION)
 
4.2.5.2.3.              APPLICATION
 
4.2.5.2.4.              TOP PLAYERS & KEY PRODUCTS
 
4.2.5.2.5.              REGIONAL ANALYSIS 2014-2022 ($ MILLION)
 
4.2.5.2.6.              KEY CONCLUSIONS
 
4.2.5.3. 3D TRANSISTORS
 
4.2.5.3.1.              ADOPTION SCENARIO & MARKET DETERMINANTS
 
4.2.5.3.2.              MARKET ESTIMATIONS AND FORECASTS 2014-2022 ($ MILLION)
 
4.2.5.3.3.              APPLICATION
 
4.2.5.3.4.              TOP PLAYERS & KEY PRODUCTS
 
4.2.5.3.5.              REGIONAL ANALYSIS 2014-2022 ($ MILLION)
 
4.2.5.3.6.              KEY CONCLUSIONS
 
4.2.5.4. 3D PRINTER
 
4.2.5.4.1.              ADOPTION SCENARIO & MARKET DETERMINANTS
 
4.2.5.4.2.              MARKET ESTIMATIONS AND FORECASTS 2014-2022 ($ MILLION)
 
4.2.5.4.3.              APPLICATION
 
4.2.5.4.4.              TOP PLAYERS & KEY PRODUCTS
 
4.2.5.4.5.              REGIONAL ANALYSIS 2014-2022 ($ MILLION)
 
4.2.5.4.6.              KEY CONCLUSIONS
 
4.2.5.5. 3D DISPLAY
 
4.2.5.5.1.              ADOPTION SCENARIO & MARKET DETERMINANTS
 
4.2.5.5.2.              MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
 
4.2.5.5.3.              APPLICATION
 
4.2.5.5.4.              TOP PLAYERS & KEY PRODUCTS
 
4.2.5.5.5.              REGIONAL ANALYSIS 2014-2023 ($ MILLION)
 
4.2.5.5.6.              KEY CONCLUSIONS
 
4.2.5.5.7.              SUB-SEGMENTS
 
4.2.5.5.7.1.          3D SMARTPHONE
 
4.2.5.5.7.2.          3D DIGITAL SIGNAGE
 
4.2.5.5.7.3.          HEAD MOUNTED DISPLAY
 
4.2.5.5.7.4.          3D GLASS
 
4.2.5.5.7.5.          3D TELEVISION
 
4.2.5.5.7.6.          3D PROJECTOR
 
4.2.5.5.7.7.          OTHERS
 
4.2.5.6. 3D IMAGING
 
4.2.5.6.1.              ADOPTION SCENARIO & MARKET DETERMINANTS
 
4.2.5.6.2.              MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
 
4.2.5.6.3.              APPLICATION
 
4.2.5.6.4.              TOP PLAYERS & KEY PRODUCTS
 
4.2.5.6.5.              REGIONAL ANALYSIS 2014-2023 ($ MILLION)
 
4.2.5.6.6.              KEY CONCLUSIONS
 
4.2.5.7. 3D ANIMATION
 
4.2.5.7.1.              ADOPTION SCENARIO & MARKET DETERMINANTS
 
4.2.5.7.2.              MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
 
4.2.5.7.3.              APPLICATION
 
4.2.5.7.4.              TOP PLAYERS & KEY PRODUCTS
 
4.2.5.7.5.              REGIONAL ANALYSIS 2014-2023 ($ MILLION)
 
4.2.5.7.6.              KEY CONCLUSIONS
 
4.2.5.8. 3D CINEMA
 
4.2.5.8.1.              ADOPTION SCENARIO & MARKET DETERMINANTS
 
4.2.5.8.2.              MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
 
4.2.5.8.3.              APPLICATION
 
4.2.5.8.4.              TOP PLAYERS & KEY PRODUCTS
 
4.2.5.8.5.              REGIONAL ANALYSIS 2014-2023 ($ MILLION)
 
4.2.5.8.6.              KEY CONCLUSIONS
 
4.2.5.9. 3D NAVIGATION
 
4.2.5.9.1.              ADOPTION SCENARIO & MARKET DETERMINANTS
 
4.2.5.9.2.              MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
 
4.2.5.9.3.              APPLICATION
 
4.2.5.9.4.              TOP PLAYERS & KEY PRODUCTS
 
4.2.5.9.5.              REGIONAL ANALYSIS 2014-2023 ($ MILLION)
 
4.2.5.9.6.              KEY CONCLUSIONS
 
4.2.5.10.               OTHERS
 
4.2.5.10.1.           ADOPTION SCENARIO & MARKET DETERMINANTS
 
4.2.5.10.2.           MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
 
4.2.5.10.3.           APPLICATION
 
4.2.5.10.4.           TOP PLAYERS & KEY PRODUCTS
 
4.2.5.10.5.           REGIONAL ANALYSIS 2014-2023 ($ MILLION)
 
4.2.5.10.6.           KEY CONCLUSIONS
 
 
5.            COMPETITIVE LANDSCAPE
 
5.1.         KEY STRATEGIES
 
5.1.1.     LIST OF MERGERS & ACQUISITIONS
 
5.1.2.     LIST OF JOINT VENTURES
 
5.1.3.     LIST OF PRODUCT LAUNCHES
 
5.1.4.     LIST OF PARTNERSHIP
 
5.2.         TOP 10 COMPANY ANALYSIS
 
 
6.            GEOGRAPHICAL ANALYSIS
 
6.1.         DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY
 
6.2.         COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS
 
6.3.         OPPORTUNITY MATRIX
 
6.4.         GLOBAL 3D & 4D TECHNOLOGY MARKET BY REGION 2014-2023 ($ MILLION)
 
6.4.1.     NORTH AMERICA
 
6.4.1.1. INDUSTRIAL END USER ANALYSIS 2014-2023 ($ MILLION)
 
6.4.1.2. TOP COUNTRY ANALYSIS
 
6.4.1.2.1.              U.S.
 
6.4.1.2.1.1.          MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
 
6.4.1.2.1.2.          TOP PLAYERS & KEY PRODUCTS
 
6.4.1.2.1.3.          KEY CONCLUSIONS
 
6.4.1.2.2.              CANADA
 
6.4.1.2.2.1.          MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
 
6.4.1.2.2.2.          TOP PLAYERS & KEY PRODUCTS
 
6.4.1.2.2.3.          KEY CONCLUSIONS
 
6.4.2.     EUROPE
 
6.4.2.1. INDUSTRY END USER ANALYSIS 2014-2023 ($ MILLION)
 
6.4.2.2. TOP COUNTRY ANALYSIS
 
6.4.2.2.1.              UK
 
6.4.2.2.1.1.          MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
 
6.4.2.2.1.2.          TOP PLAYERS & KEY PRODUCTS
 
6.4.2.2.1.3.          KEY CONCLUSIONS
 
6.4.2.2.2.              FRANCE
 
6.4.2.2.2.1.          MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
 
6.4.2.2.2.2.          TOP PLAYERS & KEY PRODUCTS
 
6.4.2.2.2.3.          KEY CONCLUSIONS
 
6.4.2.2.3.              GERMANY
 
6.4.2.2.3.1.          MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
 
6.4.2.2.3.2.          TOP PLAYERS & KEY PRODUCTS
 
6.4.2.2.3.3.          KEY CONCLUSIONS
 
6.4.2.2.4.              RUSSIA
 
6.4.2.2.4.1.          MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
 
6.4.2.2.4.2.          TOP PLAYERS & KEY PRODUCTS
 
6.4.2.2.4.3.          KEY CONCLUSIONS
 
6.4.2.2.5.              REST OF EUROPE
 
6.4.2.2.5.1.          MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
 
6.4.2.2.5.2.          TOP PLAYERS & KEY PRODUCTS
 
6.4.2.2.5.3.          KEY CONCLUSIONS
 
6.4.3.     ASIA PACIFIC
 
6.4.3.1. INDUSTRY END USER ANALYSIS 2014-2023 ($ MILLION)
 
6.4.3.2. TOP COUNTRY ANALYSIS
 
6.4.3.2.1.              CHINA
 
6.4.3.2.1.1.          MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
 
6.4.3.2.1.2.          TOP PLAYERS & KEY PRODUCTS
 
6.4.3.2.1.3.          KEY CONCLUSIONS
 
6.4.3.2.2.              INDIA
 
6.4.3.2.2.1.          MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
 
6.4.3.2.2.2.          TOP PLAYERS & KEY PRODUCTS
 
6.4.3.2.2.3.          KEY CONCLUSIONS
 
6.4.3.2.3.              JAPAN
 
6.4.3.2.3.1.          MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
 
6.4.3.2.3.2.          TOP PLAYERS & KEY PRODUCTS
 
6.4.3.2.3.3.          KEY CONCLUSIONS
 
6.4.3.2.4.              AUSTRALIA
 
6.4.3.2.4.1.          MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
 
6.4.3.2.4.2.          TOP PLAYERS & KEY PRODUCTS
 
6.4.3.2.4.3.          KEY CONCLUSIONS
 
6.4.3.2.5.              REST OF ASIA PACIFIC
 
6.4.3.2.5.1.          MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
 
6.4.3.2.5.2.          TOP PLAYERS & KEY PRODUCTS
 
6.4.3.2.5.3.          KEY CONCLUSIONS
 
6.4.4.     ROW
 
6.4.4.1. INDUSTRY END USER ANALYSIS 2014-2023 ($ MILLION)
 
6.4.4.2. TOP COUNTRY ANALYSIS
 
6.4.4.2.1.              LATIN AMERICA
 
6.4.4.2.1.1.          MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
 
6.4.4.2.1.2.          TOP PLAYERS & KEY PRODUCTS
 
6.4.4.2.1.3.          KEY CONCLUSIONS
 
6.4.4.2.2.              MIDDLE EAST & AFRICA
 
6.4.4.2.2.1.          MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
 
6.4.4.2.2.2.          TOP PLAYERS & KEY PRODUCTS
 
6.4.4.2.2.3.          KEY CONCLUSIONS
 
 
7.            COMPANY PROFILES
 
7.1.         3D SYSTEMS CORPORATION
 
7.1.1.     OVERVIEW
 
7.1.2.     PRODUCT PORTFOLIO
 
7.1.3.     KEY INNOVATION SECTOR
 
7.1.4.     STRATEGIC INITIATIVES
 
7.1.5.     SCOT ANALYSIS
 
7.2.         4D TECHNOLOGY CORPORATION
 
7.2.1.     OVERVIEW
 
7.2.2.     PRODUCT PORTFOLIO
 
7.2.3.     KEY INNOVATION SECTOR
 
7.2.4.     STRATEGIC INITIATIVES
 
7.2.5.     SCOT ANALYSIS
 
7.3.         AUTODESK INC.
 
7.3.1.     OVERVIEW
 
7.3.2.     PRODUCT PORTFOLIO
 
7.3.3.     KEY INNOVATION SECTOR
 
7.3.4.     STRATEGIC INITIATIVES
 
7.3.5.     SCOT ANALYSIS
 
7.4.         BARCO NV
 
7.4.1.     OVERVIEW
 
7.4.2.     PRODUCT PORTFOLIO
 
7.4.3.     KEY INNOVATION SECTOR
 
7.4.4.     STRATEGIC INITIATIVES
 
7.4.5.     SCOT ANALYSIS
 
7.5.         COGNEX CORPORATION
 
7.5.1.     OVERVIEW
 
7.5.2.     PRODUCT PORTFOLIO
 
7.5.3.     KEY INNOVATION SECTOR
 
7.5.4.     STRATEGIC INITIATIVES
 
7.5.5.     SCOT ANALYSIS
 
7.6.         DOLBY LABS
 
7.6.1.     OVERVIEW
 
7.6.2.     PRODUCT PORTFOLIO
 
7.6.3.     KEY INNOVATION SECTOR
 
7.6.4.     STRATEGIC INITIATIVES
 
7.6.5.     SCOT ANALYSIS
 
7.7.         DREAMWORKS ANIMATION SKG
 
7.7.1.     OVERVIEW
 
7.7.2.     PRODUCT PORTFOLIO
 
7.7.3.     KEY INNOVATION SECTOR
 
7.7.4.     STRATEGIC INITIATIVES
 
7.7.5.     SCOT ANALYSIS
 
7.8.         FARO TECHNOLOGIES INC.
 
7.8.1.     OVERVIEW
 
7.8.2.     PRODUCT PORTFOLIO
 
7.8.3.     KEY INNOVATION SECTOR
 
7.8.4.     STRATEGIC INITIATIVES
 
7.8.5.     SCOT ANALYSIS
 
7.9.         GOOGLE INC.
 
7.9.1.     OVERVIEW
 
7.9.2.     PRODUCT PORTFOLIO
 
7.9.3.     KEY INNOVATION SECTOR
 
7.9.4.     STRATEGIC INITIATIVES
 
7.9.5.     SCOT ANALYSIS
 
7.10.      HEXAGON AB
 
7.10.1.  OVERVIEW
 
7.10.2.  PRODUCT PORTFOLIO
 
7.10.3.  KEY INNOVATION SECTOR
 
7.10.4.  STRATEGIC INITIATIVES
 
7.10.5.  SCOT ANALYSIS
 
7.11.      HP INC.
 
7.11.1.  OVERVIEW
 
7.11.2.  PRODUCT PORTFOLIO
 
7.11.3.  KEY INNOVATION SECTOR
 
7.11.4.  STRATEGIC INITIATIVES
 
7.11.5.  SCOT ANALYSIS
 
7.12.      SHARP CORPORATION
 
7.12.1.  OVERVIEW
 
7.12.2.  PRODUCT PORTFOLIO
 
7.12.3.  KEY INNOVATION SECTOR
 
7.12.4.  STRATEGIC INITIATIVES
 
7.12.5.  SCOT ANALYSIS
 
7.13.      SONY CORPORATION
 
7.13.1.  OVERVIEW
 
7.13.2.  PRODUCT PORTFOLIO
 
7.13.3.  KEY INNOVATION SECTOR
 
7.13.4.  STRATEGIC INITIATIVES
 
7.13.5.  SCOT ANALYSIS
 
7.14.      STRATASYS LTD.
 
7.14.1.  OVERVIEW
 
7.14.2.  PRODUCT PORTFOLIO
 
7.14.3.  KEY INNOVATION SECTOR
 
7.14.4.  STRATEGIC INITIATIVES
 
7.14.5.  SCOT ANALYSIS
 
7.15.      TOSHIBA CORPORATION
 
7.15.1.  OVERVIEW
 
7.15.2.  PRODUCT PORTFOLIO
 
7.15.3.  KEY INNOVATION SECTOR
 
7.15.4.  STRATEGIC INITIATIVES
 
7.15.5.  SCOT ANALYSIS
 
 
LIST OF TABLES
 
 
1.            GLOBAL 3D & 4D TECHNOLOGY MARKET BY END USER 2014-2023 ($ MILLION)
 
2.            GLOBAL MEDIA & ENTERTAINMENT MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
 
3.            GLOBAL HEALTHCARE MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
 
4.            GLOBAL CONSUMER ELECTRONICS MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
 
5.            GLOBAL EDUCATION MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
 
6.            GLOBAL GOVERNMENT MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
 
7.            GLOBAL MILITARY & DEFENSE MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
 
8.            GLOBAL CONSTRUCTION MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
 
9.            GLOBAL OTHERS MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
 
10.          GLOBAL 3D & 4D TECHNOLOGY MARKET BY TECHNOLOGY 2014-2023 ($ MILLION)
 
11.          GLOBAL 3D SENSORS MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
 
12.          GLOBAL 3D GAMING MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
 
13.          GLOBAL 3D TRANSISTORS MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
 
14.          GLOBAL 3D PRINTER MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
 
15.          GLOBAL 3D DISPLAY MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
 
16.          GLOBAL 3D IMAGING MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
 
17.          GLOBAL 3D ANIMATION MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
 
18.          GLOBAL 3D CINEMA MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
 
19.          GLOBAL 3D NAVIGATION MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
 
20.          GLOBAL OTHERS MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
 
21.          NORTH AMERICA 3D & 4D TECHNOLOGY MARKET 2014-2023 ($ MILLION)
 
22.          EUROPE 3D & 4D TECHNOLOGY MARKET 2014-2023 ($ MILLION)
 
23.          ASIA PACIFIC 3D & 4D TECHNOLOGY MARKET 2014-2023 ($ MILLION)
 
24.          REST OF THE WORLD 3D & 4D TECHNOLOGY MARKET 2014-2023 ($ MILLION)
 
 
LIST OF FIGURES
 
 
1.            GLOBAL 3D & 4D TECHNOLOGY MARKET BY MEDIA & ENTERTAINMENT 2014-2023 ($ MILLION)
 
2.            GLOBAL 3D & 4D TECHNOLOGY MARKET BY HEALTHCARE 2014-2023 ($ MILLION)
 
3.            GLOBAL 3D & 4D TECHNOLOGY MARKET BY CONSUMER ELECTRONICS 2014-2023 ($ MILLION)
 
4.            GLOBAL 3D & 4D TECHNOLOGY MARKET BY EDUCATION 2014-2023 ($ MILLION)
 
5.            GLOBAL 3D & 4D TECHNOLOGY MARKET BY GOVERNMENT 2014-2023 ($ MILLION)
 
6.            GLOBAL 3D & 4D TECHNOLOGY MARKET BY MILITARY & DEFENSE 2014-2023 ($ MILLION)
 
7.            GLOBAL 3D & 4D TECHNOLOGY MARKET BY CONSTRUCTION 2014-2023 ($ MILLION)
 
8.            GLOBAL 3D & 4D TECHNOLOGY MARKET BY OTHERS 2014-2023 ($ MILLION)
 
9.            GLOBAL 3D & 4D TECHNOLOGY MARKET BY 3D SENSORS 2014-2023 ($ MILLION)
 
10.          GLOBAL 3D & 4D TECHNOLOGY MARKET BY 3D GAMING 2014-2023 ($ MILLION)
 
11.          GLOBAL 3D & 4D TECHNOLOGY MARKET BY 3D TRANSISTORS 2014-2023 ($ MILLION)
 
12.          GLOBAL 3D & 4D TECHNOLOGY MARKET BY 3D PRINTER 2014-2023 ($ MILLION)
 
13.          GLOBAL 3D & 4D TECHNOLOGY MARKET BY 3D DISPLAY 2014-2023 ($ MILLION)
 
14.          GLOBAL 3D & 4D TECHNOLOGY MARKET BY 3D SMARTPHONE 2014-2023 ($ MILLION)
 
15.          GLOBAL 3D & 4D TECHNOLOGY MARKET BY 3D DIGITAL SIGNAGE 2014-2023 ($ MILLION)
 
16.          GLOBAL 3D & 4D TECHNOLOGY MARKET BY HEAD MOUNTED DISPLAY2014-2023 ($ MILLION)
 
17.          GLOBAL 3D & 4D TECHNOLOGY MARKET BY 3D GLASS 2014-2023 ($ MILLION)
 
18.          GLOBAL 3D & 4D TECHNOLOGY MARKET BY 3D TELEVISION 2014-2023 ($ MILLION)
 
19.          GLOBAL 3D & 4D TECHNOLOGY MARKET BY 3D PROJECTOR 2014-2023 ($ MILLION)
 
20.          GLOBAL 3D & 4D TECHNOLOGY MARKET BY OTHERS 2014-2023 ($ MILLION)
 
21.          GLOBAL 3D & 4D TECHNOLOGY MARKET BY 3D IMAGING 2014-2023 ($ MILLION)
 
22.          GLOBAL 3D & 4D TECHNOLOGY MARKET BY 3D ANIMATION 2014-2023 ($ MILLION)
 
23.          GLOBAL 3D & 4D TECHNOLOGY MARKET BY 3D CINEMA 2014-2023 ($ MILLION)
 
24.          GLOBAL 3D & 4D TECHNOLOGY MARKET BY 3D NAVIGATION 2014-2023 ($ MILLION)
 
25.          GLOBAL 3D & 4D TECHNOLOGY MARKET BY OTHERS 2014-2023 ($ MILLION)
 
26.          UNITED STATES (U.S.) 3D & 4D TECHNOLOGY MARKET 2014-2023 ($ MILLION)
 
27.          CANADA 3D & 4D TECHNOLOGY MARKET 2014-2023 ($ MILLION)
 
28.          UNITED KINGDOM (UK) 3D & 4D TECHNOLOGY MARKET 2014-2023 ($ MILLION)
 
29.          FRANCE 3D & 4D TECHNOLOGY MARKET 2014-2023 ($ MILLION)
 
30.          GERMANY 3D & 4D TECHNOLOGY MARKET 2014-2023 ($ MILLION)
 
31.          SPAIN 3D & 4D TECHNOLOGY MARKET 2014-2023 ($ MILLION)
 
32.          ITALY 3D & 4D TECHNOLOGY MARKET 2014-2023 ($ MILLION)
 
33.          ROE 3D & 4D TECHNOLOGY MARKET 2014-2023 ($ MILLION)
 
34.          INDIA 3D & 4D TECHNOLOGY MARKET 2014-2023 ($ MILLION)
 
35.          CHINA 3D & 4D TECHNOLOGY MARKET 2014-2023 ($ MILLION)
 
36.          JAPAN 3D & 4D TECHNOLOGY MARKET 2014-2023 ($ MILLION)
 
37.          KOREA 3D & 4D TECHNOLOGY MARKET 2014-2023 ($ MILLION)
 
38.          AUSTRALIA 3D & 4D TECHNOLOGY MARKET 2014-2023 ($ MILLION)
 
39.          ROAPAC 3D & 4D TECHNOLOGY MARKET 2014-2023 ($ MILLION)
 
40.          LATIN AMERICA 3D & 4D TECHNOLOGY MARKET 2014-2023 ($ MILLION)
 
41.          MENA 3D & 4D TECHNOLOGY MARKET 2014-2023 ($ MILLION)
 

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